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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TDirectoryTree
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool TryFindClosestPath
(
FStringView Path, |
Return whether the given path or any of its parent paths exist in the tree. | Containers/DirectoryTree.h | |
bool TryFindClosestPath
(
FStringView Path, |
Return whether the given path or any of its parent paths exist in the tree. | Containers/DirectoryTree.h | |
bool TryFindClosestPath
(
FStringView Path, |
Return whether the given path or any of its parent paths exist in the tree. | Containers/DirectoryTree.h | |
bool TryFindClosestPath
(
FStringView Path, |
Return whether the given path or any of its parent paths exist in the tree. | Containers/DirectoryTree.h |
TryFindClosestPath(FStringView, FStringBuilderBase &, const ValueType **)
Description
Return whether the given path or any of its parent paths exist in the tree. If it exists, return the discovered path, and optionally return a const pointer to the value of that path.
| Name | TryFindClosestPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/DirectoryTree.h |
| Include Path | #include "Containers/DirectoryTree.h" |
bool TryFindClosestPath
(
FStringView Path,
FStringBuilderBase & OutPath,
const ValueType ** OutValue
) const
TryFindClosestPath(FStringView, FStringBuilderBase &, ValueType **)
Description
Return whether the given path or any of its parent paths exist in the tree. If it exists, return the discovered path, and optionally return a pointer to the value of that path.
| Name | TryFindClosestPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/DirectoryTree.h |
| Include Path | #include "Containers/DirectoryTree.h" |
bool TryFindClosestPath
(
FStringView Path,
FStringBuilderBase & OutPath,
ValueType ** OutValue
)
TryFindClosestPath(FStringView, FString &, const ValueType **)
Description
Return whether the given path or any of its parent paths exist in the tree. If it exists, return the discovered path, and optionally return a const pointer to the value of that path.
| Name | TryFindClosestPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/DirectoryTree.h |
| Include Path | #include "Containers/DirectoryTree.h" |
bool TryFindClosestPath
(
FStringView Path,
FString & OutPath,
const ValueType ** OutValue
) const
TryFindClosestPath(FStringView, FString &, ValueType **)
Description
Return whether the given path or any of its parent paths exist in the tree. If it exists, return the discovered path, and optionally return a pointer to the value of that path.
| Name | TryFindClosestPath |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/DirectoryTree.h |
| Include Path | #include "Containers/DirectoryTree.h" |
bool TryFindClosestPath
(
FStringView Path,
FString & OutPath,
ValueType ** OutValue
)