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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TDirectoryTree
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const ValueType * FindClosestValue
(
FStringView Path |
Return a const pointer to the path's value if it exists, or to its closest parent path's value, if any of them exist. | Containers/DirectoryTree.h | |
ValueType * FindClosestValue
(
FStringView Path |
Return a pointer to the path's value if it exists, or to its closest parent path's value, if any of them exist. | Containers/DirectoryTree.h |
FindClosestValue(FStringView)
Description
Return a const pointer to the path's value if it exists, or to its closest parent path's value, if any of them exist. Otherwise return nullptr.
| Name | FindClosestValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/DirectoryTree.h |
| Include Path | #include "Containers/DirectoryTree.h" |
const ValueType * FindClosestValue
(
FStringView Path
) const
FindClosestValue(FStringView)
Description
Return a pointer to the path's value if it exists, or to its closest parent path's value, if any of them exist. Otherwise return nullptr.
| Name | FindClosestValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/DirectoryTree.h |
| Include Path | #include "Containers/DirectoryTree.h" |
ValueType * FindClosestValue
(
FStringView Path
)