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Generic implementation of a Deleter, it often comes up that one has to call a function to cleanup after a Task finished this can be done by capturing a TDeleter like so: Deleter(LowLevelTasks::TDeleter
| Name | TDeleter |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h |
| Include Path | #include "Async/Fundamental/Task.h" |
Syntax
template<typename Type, void(Type::*)() DeleteFunction>
class TDeleter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TDeleter
(
Type* InValue |
Async/Fundamental/Task.h | ||
| Async/Fundamental/Task.h | |||
| Async/Fundamental/Task.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TDeleter() |
Async/Fundamental/Task.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | Type * | Async/Fundamental/Task.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Type * operator->() |
Async/Fundamental/Task.h |