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Thread-safe version that locks access to the delegate internals. we don't have a recursive RW mutex yet, so "read scope" is actually a write scope. This means that concurrent reads of a thread-safe delegate are mutually exclusive
| Name | TDelegateAccessHandlerBase< FThreadSafeDelegateMode > |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateAccessHandler.h |
| Include Path | #include "Delegates/DelegateAccessHandler.h" |
Syntax
template<>
class TDelegateAccessHandlerBase< FThreadSafeDelegateMode >
Structs
| Name | Remarks |
|---|---|
| FReadAccessScope | |
| FWriteAccessScope |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mutex | FTransactionallySafeCriticalSection | Delegates/DelegateAccessHandler.h |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReadAccessScope GetReadAccessScope() |
Delegates/DelegateAccessHandler.h | ||
FWriteAccessScope GetWriteAccessScope() |
Delegates/DelegateAccessHandler.h |