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Non thread-safe version that does not do any race detection. supposed to be used in a controlled environment that provides own detection or synchronisation.
| Name | TDelegateAccessHandlerBase< FNotThreadSafeNotCheckedDelegateMode > |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateAccessHandler.h |
| Include Path | #include "Delegates/DelegateAccessHandler.h" |
Syntax
template<>
class TDelegateAccessHandlerBase< FNotThreadSafeNotCheckedDelegateMode >
Structs
| Name | Remarks |
|---|---|
| FReadAccessScope | |
| FWriteAccessScope |
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReadAccessScope GetReadAccessScope() |
Delegates/DelegateAccessHandler.h | ||
FWriteAccessScope GetWriteAccessScope() |
Delegates/DelegateAccessHandler.h |