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Realigns the near plane for an existing projection matrix with an arbitrary clip plane from: http://sourceforge.net/mailarchive/message.php?msg_id=000901c26324%242181ea90%24a1e93942%40firefly Updated for the fact that our FPlane uses Ax+By+Cz=D.
| Name | TClipProjectionMatrix |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Math/ClipProjectionMatrix.h |
| Include Path | #include "Math/ClipProjectionMatrix.h" |
Syntax
template<typename T>
struct TClipProjectionMatrix : public UE::Math::TMatrix< T >
Inheritance Hierarchy
- TMatrix → TClipProjectionMatrix
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TClipProjectionMatrix
(
const TClipProjectionMatrix< FArg >& From |
Conversion to other type. | Math/ClipProjectionMatrix.h | |
TClipProjectionMatrix
(
const TMatrix< T >& SrcProjMat, |
Constructor | Math/ClipProjectionMatrix.h |