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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TBoxSphereBounds
Utility class to build a TBoxSphereBounds by adding other math primitives. Correctly handles the initial insertion (instead of potentially adding the ZeroVector by default)
| Name | Builder |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Math/BoxSphereBounds.h |
| Include Path | #include "Math/BoxSphereBounds.h" |
Syntax
struct Builder
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoxSphereBounds | TOptional< TBoxSphereBounds< T, TExtent > > | Math/BoxSphereBounds.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Math/BoxSphereBounds.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
Builder & operator+=
(
const TBoxSphereBounds< T, TExtent >& Other |
Math/BoxSphereBounds.h | ||
Builder & operator+=
(
const TBox< T >& Box |
Math/BoxSphereBounds.h | ||
Builder & operator+=
(
const TSphere< T >& Sphere |
Math/BoxSphereBounds.h | ||
Builder & operator+=
(
const TVector< T >& Point |
Math/BoxSphereBounds.h |