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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TBox
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsInsideXY
(
const TVector< T >& In |
Checks whether the given location is inside this box in the XY plane. | Math/Box.h | |
bool IsInsideXY
(
const TBox< T >& Other |
Checks whether the given box is fully encapsulated by this box in the XY plane. | Math/Box.h |
IsInsideXY(const TVector< T > &)
Description
Checks whether the given location is inside this box in the XY plane.
This function assumes boxes have open bounds, i.e. points lying on the border of the box are not inside. Use IsInsideOrOnXY to include borders in the test.
| Name | IsInsideXY |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Box.h |
| Include Path | #include "Math/Box.h" |
bool IsInsideXY
(
const TVector < T > & In
) const
true if location is inside this box in the XY plane.
Parameters
| Name | Remarks |
|---|---|
| In | The location to test for inside the bounding box. |
See Also
- IsInside
IsInsideXY(const TBox< T > &)
Description
Checks whether the given box is fully encapsulated by this box in the XY plane.
This function assumes boxes have open bounds, i.e. boxes with coincident borders on any edge are not encapsulated.
| Name | IsInsideXY |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Box.h |
| Include Path | #include "Math/Box.h" |
bool IsInsideXY
(
const TBox < T > & Other
) const
true if box is inside this box in the XY plane.
Parameters
| Name | Remarks |
|---|---|
| Other | The box to test for encapsulation within the bounding box. |
See Also
- IsInside