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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TBox
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsInsideOrOn
(
const TVector< T >& In |
Checks whether the given location is inside or on this box. | Math/Box.h | |
bool IsInsideOrOn
(
const TBox< T >& Other |
Checks whether a given box is fully encapsulated by this box. | Math/Box.h |
IsInsideOrOn(const TVector< T > &)
Description
Checks whether the given location is inside or on this box.
This function assumes boxes have closed bounds, i.e. points lying on the border of the box are inside. Use IsInside to exclude borders from the test.
| Name | IsInsideOrOn |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Box.h |
| Include Path | #include "Math/Box.h" |
bool IsInsideOrOn
(
const TVector < T > & In
) const
true if location is inside or on this volume.
Parameters
| Name | Remarks |
|---|---|
| In | The location to test for inside or on the bounding volume. |
See Also
- IsInsideOrOnXY
IsInsideOrOn(const TBox< T > &)
Description
Checks whether a given box is fully encapsulated by this box.
This function assumes boxes have closed bounds, i.e. boxes with coincident borders on any edge are encapsulated.
| Name | IsInsideOrOn |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Box.h |
| Include Path | #include "Math/Box.h" |
bool IsInsideOrOn
(
const TBox < T > & Other
) const
true if box is inside this volume.
Parameters
| Name | Remarks |
|---|---|
| Other | The box to test for encapsulation within the bounding volume. |
See Also
- IsInsideXY