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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TBox
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Checks whether the given location is inside this box. | Math/Box.h | ||
| Checks whether a given box is fully encapsulated by this box. | Math/Box.h |
IsInside(const TVector< T > &)
Description
Checks whether the given location is inside this box.
This function assumes boxes have open bounds, i.e. points lying on the border of the box are not inside. Use IsInsideOrOn to include borders in the test.
| Name | IsInside |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Box.h |
| Include Path | #include "Math/Box.h" |
bool IsInside
(
const TVector < T > & In
) const
true if location is inside this volume.
Parameters
| Name | Remarks |
|---|---|
| In | The location to test for inside the bounding volume. |
See Also
- IsInsideXY
IsInside(const TBox< T > &)
Description
Checks whether a given box is fully encapsulated by this box.
This function assumes boxes have open bounds, i.e. boxes with coincident borders on any edge are not encapsulated.
| Name | IsInside |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Math/Box.h |
| Include Path | #include "Math/Box.h" |
bool IsInside
(
const TBox < T > & Other
) const
true if box is inside this volume.
Parameters
| Name | Remarks |
|---|---|
| Other | The box to test for encapsulation within the bounding volume. |
See Also
- IsInsideXY