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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TBitArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 AddRange
(
const InWordType* ReadBits, |
Adds multiple bits read from the given pointer. | Containers/BitArray.h | |
| Adds multiple bits read from the given BitArray. | Containers/BitArray.h |
AddRange(const InWordType *, int32, int32)
Description
Adds multiple bits read from the given pointer.
| Name | AddRange |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/BitArray.h |
| Include Path | #include "Containers/BitArray.h" |
template<typename InWordType>
int32 AddRange
(
const InWordType * ReadBits,
int32 NumBitsToAdd,
int32 ReadOffsetBits
)
The index of the first added bit.
Parameters
| Name | Remarks |
|---|---|
| ReadBits | The address of sized integers to read the bits from. Bits are read from ReadBits in the current platform's mathematical bitorder (ReadBits[0] & 0x1, ReadBits[0] & 0x2, ... ReadBits[0] & 0x100, ... ReadBits[0] & 0x80000000, ReadBits[1] & 0x1 ... |
| NumBitsToAdd | The number of bits to add. Must be >= 0. |
| ReadOffsetBits | Number of bits into ReadBits at which to start reading. Must be >= 0. |
AddRange(const TBitArray< OtherAllocator > &, int32, int32)
Description
Adds multiple bits read from the given BitArray.
| Name | AddRange |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/BitArray.h |
| Include Path | #include "Containers/BitArray.h" |
template<typename OtherAllocator>
int32 AddRange
(
const TBitArray < OtherAllocator > & ReadBits,
int32 NumBitsToAdd,
int32 ReadOffsetBits
)
The index of the first added bit.
Parameters
| Name | Remarks |
|---|---|
| ReadBits | The value to set the bits to. |
| NumBitsToAdd | The number of bits to add. Must be >= 0. |
| ReadOffsetBits | Number of bits into ReadBits at which to start reading. Must be >= 0. |