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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TBaseDynamicMulticastDelegate
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void __Internal_AddDynamic
(
UserClass* InUserObject, |
Binds a UObject instance and a UObject method address to this multi-cast delegate. | ||
void __Internal_AddDynamic
(
TObjectPtr< UserClass > InUserObject, |
__Internal_AddDynamic(UserClass *, typename FDelegate::template TMethodPtrResolver< UserClass >::FMethodPtr, FName)
Description
Binds a UObject instance and a UObject method address to this multi-cast delegate.
NOTE: Do not call this function directly. Instead, call AddDynamic() which is a macro proxy function that automatically sets the function name string for the caller.
| Name | __Internal_AddDynamic |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl |
| Include Path | #include "Delegates/DelegateSignatureImpl.inl" |
template<class UserClass>
void __Internal_AddDynamic
(
UserClass * InUserObject,
typename FDelegate::template TMethodPtrResolver< UserClass >::FMethodPtr InMethodPtr,
FName InFunctionName
)
Parameters
| Name | Remarks |
|---|---|
| InUserObject | UObject instance |
| InMethodPtr | Member function address pointer |
| InFunctionName | Name of member function, without class name |
__Internal_AddDynamic(TObjectPtr< UserClass >, typename FDelegate::template TMethodPtrResolver< UserClass >::FMethodPtr, FName)
| Name | __Internal_AddDynamic |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl |
| Include Path | #include "Delegates/DelegateSignatureImpl.inl" |
template<class UserClass>
void __Internal_AddDynamic
(
TObjectPtr < UserClass > InUserObject,
typename FDelegate::template TMethodPtrResolver< UserClass >::FMethodPtr InMethodPtr,
FName InFunctionName
)