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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/TAttribute
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindSPLambda
(
const TSharedRef< UserClass, Mode >& InUserObjectRef, |
Static: Binds a weak shared pointer C++ lambda delegate technically this works for any functor types, but lambdas are the primary use case | Misc/Attribute.h | |
void BindSPLambda
(
const UserClass* InUserObject, |
Misc/Attribute.h |
BindSPLambda(const TSharedRef< UserClass, Mode > &, LambdaType &&, PayloadTypes &&...)
Description
Static: Binds a weak shared pointer C++ lambda delegate technically this works for any functor types, but lambdas are the primary use case
| Name | BindSPLambda |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/Attribute.h |
| Include Path | #include "Misc/Attribute.h" |
template<typename UserClass, ESPMode Mode, typename LambdaType, typename... PayloadTypes>
void BindSPLambda
(
const TSharedRef < UserClass, Mode > & InUserObjectRef,
LambdaType && InCallable,
PayloadTypes &&... InputPayload
)
BindSPLambda(const UserClass *, LambdaType &&, PayloadTypes &&...)
| Name | BindSPLambda |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/Attribute.h |
| Include Path | #include "Misc/Attribute.h" |
template<typename UserClass, typename LambdaType, typename... PayloadTypes>
void BindSPLambda
(
const UserClass * InUserObject,
LambdaType && InCallable,
PayloadTypes &&... InputPayload
)