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Unreal Engine C++ API Reference > Runtime > Core > Serialization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
Include | #include "Serialization/MemoryLayout.h" |
Syntax
template<typename T, bool bProvidesStaticStruct>
struct TGetFreezeImageFieldHelper
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FFieldLayoutDesc::FWriteFrozenMemoryImageFunc * | Do () |