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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Serialization
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
| Include | #include "Serialization/MemoryLayout.h" |
namespace Freeze
{
template<typename T>
void Freeze::DestroyObject
(
T * Object,
const FPointerTableBase * PtrTable,
bool bIsFrozen
)
}
Remarks
Override for types that need access to a PointerTable in order to destroy frozen data WARNING! Frozen data may have deduplicated portions, so it's possible that a given object may have multiple references Any attempt to cleanup/destroy frozen data must take care to safely allow DestroyObject to be called multiple times on the same frozen object Generally speaking, it's NOT safe to invoke the built-in destructor multiple times