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Unreal Engine C++ API Reference > Runtime > Core > Serialization
Inheritance Hierarchy
- FSlotPosition
- FSlotBase
- FStructuredArchiveMap
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlots.h |
Include | #include "Serialization/StructuredArchiveSlots.h" |
Syntax
class FStructuredArchiveMap : public UE::StructuredArchive::Private::FSlotBase
Remarks
Represents a map in the structured archive. A map is similar to a record, but keys can be read back out from an archive. (This is an important distinction for binary archives).
Functions
Type | Name | Description | |
---|---|---|---|
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FStructuredArchiveSlot | EnterElement
(
FString& Name |