Navigation
Unreal Engine C++ API Reference > Runtime > Core > Serialization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryLayout.h |
Include | #include "Serialization/MemoryLayout.h" |
Syntax
struct FMemoryToStringContext
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
int32 | Indent | |
![]() |
const FPointerTableBase * | PrevPointerTable | |
![]() |
FStringBuilderBase * | String |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
void | AppendFrozenPointer
(
const FTypeLayoutDesc& StaticTypeDesc, |
|
![]() |
void | AppendIndent () |
|
![]() |
void | ||
![]() |
void | AppendUnfrozenPointer
(
const FTypeLayoutDesc& StaticTypeDesc |
|
![]() ![]() |
const FPointerTableBase * |