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Unreal Engine C++ API Reference > Runtime > Core > Serialization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/MemoryImage.h |
Include | #include "Serialization/MemoryImage.h" |
Syntax
class FMemoryImageString
Constructors
Type | Name | Description | |
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FMemoryImageString
(
const FMemoryImageString& |
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FMemoryImageString
(
const FString& Other |
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FMemoryImageString
(
const CharType* Src |
Functions
Type | Name | Description | |
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SIZE_T | ||
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DataType::ElementAllocatorType & | ||
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const FTypeLayoutDesc & | ||
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bool | IsEmpty () |
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int32 | Len () |
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FTypeLayoutDesc & |
Operators
Type | Name | Description | |
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bool | operator!=
(
const FMemoryImageString& Rhs |
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bool | operator!=
(
const FString& Rhs |
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const TCHAR * | operator* () |
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FMemoryImageString & | operator=
(
FMemoryImageString&& |
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FMemoryImageString & | operator=
(
const FMemoryImageString& |
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bool | operator==
(
const FMemoryImageString& Rhs |
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bool | operator==
(
const FString& Rhs |
Classes
Type | Name | Description | |
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InternalLinkType |
Typedefs
Name | Description |
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DataType | Array holding the character data |
DerivedType | |
ElementType | |
InternalBaseType |
Constants
Name | Description |
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CounterBase | |
InterfaceType |