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Unreal Engine C++ API Reference > Runtime > Core > Serialization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/FileRegions.h |
Include | #include "Serialization/FileRegions.h" |
Syntax
struct FFileRegion
Remarks
Represents a region of logically related bytes within a larger block of cooked data. Regions are used to improve data compression and patching on some platforms.
Variables
Type | Name | Description | |
---|---|---|---|
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uint64 | Length | |
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uint64 | Offset | |
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EFileRegionType | Type |
Constructors
Type | Name | Description | |
---|---|---|---|
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FFileRegion () |
||
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FFileRegion
(
uint64 InOffset, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AccumulateFileRegions
(
TArray< FFileRegion >& InOutRegions, |
|
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bool | LoadFromCompactBinary
(
FCbFieldView Obj, |
|
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EFileRegionType | SelectType
(
EPixelFormat Format |
|
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void | SerializeFileRegions
(
FArchive& Ar, |
Constants
Name | Description |
---|---|
RegionsFileExtension |