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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FCurrentCustomVersions
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/CustomVersion.h |
Include | #include "Serialization/CustomVersion.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/CustomVersion.cpp |
static TArray< FCustomVersionDifference > Compare
&40;
const FCustomVersionArray & CompareVersions,
const TCHAR &42; DebugContext
&41;
Remarks
Compare a number of versions to current ones and return potential differences.