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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FBufferWriter
- FArchiveState::GetArchiveName()
- FBufferWriter::GetArchiveName()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/BufferWriter.h |
Include | #include "Serialization/BufferWriter.h" |
virtual FString GetArchiveName&40;&41; const
Remarks
Returns the name of the Archive. Useful for getting the name of the package a struct or object is in when a loading error occurs.
This is overridden for the specific Archive Types