Navigation
Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveState
- FArchiveState::SetUseUnversionedPropertySerialization()
- FLinkerSave::SetUseUnversionedPropertySerialization()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp |
virtual void SetUseUnversionedPropertySerialization
&40;
bool bInUseUnversioned
&41;
Remarks
Sets whether tagged property serialization should be replaced by faster unversioned serialization. This assumes writer and reader share the same property definitions.