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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveState
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp |
virtual void SetEngineVer
&40;
const FEngineVersionBase & InVer
&41;
Remarks
Sets the archive engine version. Used by the code that makes sure that FLinkerLoad's internal archive versions match the file reader it creates.
Parameters
Name | Description |
---|---|
InVer | new version number |