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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveState
- FArchiveState::GetLocalizationNamespace()
- FArchiveProxy::GetLocalizationNamespace()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
Source | /Engine/Source/Runtime/Core/Private/Serialization/Archive.cpp |
virtual FString GetLocalizationNamespace&40;&41; const
Remarks
Get the localization namespace that this archive should use when serializing text properties. This is typically the namespace used by the package being serialized (if serializing a package, or an object within a package).