Navigation
Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveState
- FArchiveState::GetLinker()
- FArchiveProxy::GetLinker()
- FLinkerSave::GetLinker()
- FLinkerLoad::GetLinker()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/Archive.h |
Include | #include "Serialization/Archive.h" |
virtual FLinker &42; GetLinker&40;&41;
Remarks
If this archive is a FLinkerLoad or FLinkerSave, returns a pointer to the ULinker portion. The linker, or nullptr if the archive is not a linker.