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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveProxy
- FArchiveState::ShouldSkipProperty()
- FArchiveProxy::ShouldSkipProperty()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/ArchiveProxy.h |
Include | #include "Serialization/ArchiveProxy.h" |
virtual bool ShouldSkipProperty
&40;
const FProperty &42; InProperty
&41; const
Remarks
Checks whether the archive wants to skip the property independent of the other flags