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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveProxy
- FArchiveState::SetSerializedPropertyChain()
- FArchiveProxy::SetSerializedPropertyChain()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/ArchiveProxy.h |
Include | #include "Serialization/ArchiveProxy.h" |
virtual void SetSerializedPropertyChain
&40;
const FArchiveSerializedPropertyChain &42; InSerializedPropertyChain,
class FProperty &42; InSerializedPropertyOverride
&41;
Remarks
Set the raw serialized property chain for this archive, optionally overriding the serialized property too (or null to use the head of the property chain)