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Unreal Engine C++ API Reference > Runtime > Core > Serialization > FArchiveProxy
- FArchive::MarkScriptSerializationStart()
- FArchiveProxy::MarkScriptSerializationStart()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Serialization/ArchiveProxy.h |
Include | #include "Serialization/ArchiveProxy.h" |
virtual void MarkScriptSerializationStart
&40;
const UObject &42; Obj
&41;
Remarks
Called when an object begins serializing property data using script serialization.