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  1. Epic GamesDeveloper
  2. FArchive::Serialize

FArchive::Serialize

Navigation

API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Serialization > API/Runtime/Core/Serialization/FArchive

  • FArchive::Serialize()
  • FArchiveFileReaderGeneric::Serialize()
  • FArchiveFileWriterGeneric::Serialize()
  • FArchiveFromStructuredArchiveImpl::Serialize()
  • FArchiveLoadCompressedProxy::Serialize()
  • FArchiveMD5::Serialize()
  • FArchiveProxy::Serialize()
  • FArchiveFromStructuredArchiveImpl::Serialize()
  • FArchiveSaveCompressedProxy::Serialize()
  • FArrayReader::Serialize()
  • FAsyncWriter::Serialize()
  • FBitReader::Serialize()
  • FBitWriter::Serialize()
  • FBufferReaderBase::Serialize()
  • FBufferWriter::Serialize()
  • FLargeMemoryReader::Serialize()
  • FLargeMemoryWriter::Serialize()
  • FMemoryReader::Serialize()
  • FMemoryReaderView::Serialize()
  • FPreloadableArchive::Serialize()
  • FPreloadableArchiveProxy::Serialize()
  • FStaticMemoryReader::Serialize()
  • TMemoryHasher::Serialize()
  • TMemoryWriterBase::Serialize()

References

   
Module Core
Header /Engine/Source/Runtime/Core/Public/Serialization/Archive.h
Include #include "Serialization/Archive.h"
virtual void Serialize  
(  
    void * V,  
    int64 Length  
)  

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