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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/ProfilingDebugging
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ProfilingHelpers.h |
| Include | #include "ProfilingDebugging/ProfilingHelpers.h" |
| Source | /Engine/Source/Runtime/Core/Private/ProfilingDebugging/ProfilingHelpers.cpp |
void SendDataToPCViaUnrealConsole
(
const FString & NotifyType,
const FString & FullFileName
)
Remarks
This makes it so UnrealConsole will open up the memory profiler for us
Parameters
| Name | Description |
|---|---|
| NotifyType | has the |
| FullFileName | the File name to copy from the console |