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Unreal Engine C++ API Reference > Runtime > Core > ProfilingDebugging
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/ProfilingDebugging/ScopedTimers.h |
Include | #include "ProfilingDebugging/ScopedTimers.h" |
Syntax
template<class Func>
class FScopedDurationTimeCustomLogger
Remarks
Utility class for logging the duration of a scoped action (the user doesn't have to call Start() and Stop() manually) using a custom output function.
Constructors
Type | Name | Description | |
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FScopedDurationTimeCustomLogger
(
const TCHAR* InTitle, |
Destructors
Type | Name | Description | |
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