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API > API/Runtime > API/Runtime/Core
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Classes
| Type | Name | Description | |
|---|---|---|---|
| FBuildVersion | Stores the version information associated with a build | ||
| FDefaultGameModuleImpl | Default minimal module class for gameplay modules. Does nothing at startup and shutdown. | ||
| FDefaultModuleImpl | A default minimal implementation of a module that does nothing at startup and shutdown | ||
| FModuleDiskInfo | Structure for reporting module disk presence info. | ||
| FModuleManager | Implements the module manager. | ||
| FModuleManifest | Stores a record of a built target, with all metadata that other tools may need to know about the build. | ||
| FModuleObserver | A simple class that observes the currently active module list for a specific module to be (un)loaded | ||
| FModuleStatus | Structure for reporting module statuses. | ||
| FStaticallyLinkedModuleRegistrant | Utility class for registering modules that are statically linked. | ||
| IModuleInterface | Interface class that all module implementations should derive from. |
Typedefs
| Name | Description |
|---|---|
| FInitializeModuleFunctionPtr | Function pointer type for InitializeModule(). |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EActiveReloadType | Enumerates the type of reload in progress | ||
| ECheckModuleCompatibilityFlags | |||
| ELoadModuleFlags | |||
| EModuleChangeReason | Enumerates reasons for modules to change. | ||
| EModuleLoadResult | Enumerates reasons for failed module loads. | ||
| EModuleUnloadResult | Enumerates reasons for failed module unloads. |
Functions
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | GIsHotReload | If true, we are reloading a class for HotReload |
If true, we are reloading a class for HotReload |