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API > API/Runtime > API/Runtime/Core
Classes
| Type | Name | Description | |
|---|---|---|---|
| FBuildVersion | Stores the version information associated with a build | ||
| FDefaultGameModuleImpl | Default minimal module class for gameplay modules. Does nothing at startup and shutdown. | ||
| FDefaultModuleImpl | A default minimal implementation of a module that does nothing at startup and shutdown | ||
| FModuleManager | Implements the module manager. | ||
| FModuleManifest | Stores a record of a built target, with all metadata that other tools may need to know about the build. | ||
| FModuleObserver | A simple class that observes the currently active module list for a specific module to be (un)loaded | ||
| FModuleStatus | Structure for reporting module statuses. | ||
| FStaticallyLinkedModuleRegistrant | Utility class for registering modules that are statically linked. | ||
| IModuleInterface | Interface class that all module implementations should derive from. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TOptional< FModuleManager > & |