Navigation
Unreal Engine C++ API Reference > Runtime > Core > Misc > TAttribute
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Attribute.h |
Include | #include "Misc/Attribute.h" |
template<typename... VarTypes>
void BindStatic
&40;
TIdentity_T< typename FGetter::template TFuncPtr< VarTypes... > > InFuncPtr,
VarTypes... Vars
&41;
Remarks
Binds an arbitrary function that will be called to generate this attribute's value on demand. After binding, the attribute will no longer have a value that can be accessed directly, and instead the bound function will always be called to generate the value.
Parameters
Name | Description |
---|---|
InFuncPtr | Function to bind. The function's structure (return value, arguments, etc) must match IBoundAttributeDelegate's definition. |