Navigation
Unreal Engine C++ API Reference > Runtime > Core > Misc
Inheritance Hierarchy
- FEvent
- FSingleThreadEvent
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/SingleThreadEvent.h |
Include | #include "Misc/SingleThreadEvent.h" |
Syntax
class FSingleThreadEvent : public FEvent
Remarks
Fake event object used when running with only one thread.
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
Default constructor. |
Overridden from FEvent
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
bool | Whether the signaled state of this event needs to be reset manually. | |
![]() ![]() |
void | Reset () |
Resets the event to an untriggered (waitable) state. |
![]() ![]() |
void | Trigger () |
Triggers the event so any waiting threads are activated. |
![]() ![]() |
bool | Wait
(
uint32 WaitTime, |
Waits the specified amount of time for the event to be triggered. |