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Unreal Engine C++ API Reference > Runtime > Core > Misc
Inheritance Hierarchy
- FTlsAutoCleanup
- TThreadSingleton
- FScriptExceptionHandler
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/CoreMisc.h |
Include | #include "Misc/CoreMisc.h" |
Syntax
class FScriptExceptionHandler : public TThreadSingleton< FScriptExceptionHandler >
Remarks
Exception handler stack used for script exceptions.
Functions
Type | Name | Description | |
---|---|---|---|
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void | AssertionExceptionHandler
(
ELogVerbosity::Type Verbosity, |
Handler for a script exception that emits an ensure (for warnings or errors) |
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FScriptExceptionHandler & | Get () |
Get the exception handler for the current thread |
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void | HandleException
(
ELogVerbosity::Type Verbosity, |
Handle an exception using the active exception handler |
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void | LoggingExceptionHandler
(
ELogVerbosity::Type Verbosity, |
Handler for a script exception that emits a log message |
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void | Pop an exception handler from the stack | |
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void | PushExceptionHandler
(
const FScriptExceptionHandlerFunc& InFunc |
Push an exception handler onto the stack |
Constants
Name | Description |
---|---|
DefaultExceptionHandler | Default script exception handler |