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Unreal Engine C++ API Reference > Runtime > Core > Misc > FSHA1
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/SecureHash.h |
Include | #include "Misc/SecureHash.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/SecureHash.cpp |
static void InitializeFileHashesFromBuffer
&40;
uint8 &42; Buffer,
uint64 BufferSize,
bool bDuplicateKeyMemory
&41;
Remarks
Shared hashes.sha reading code (each platform gets a buffer to the data, then passes it to this function for processing)
Shared hashes.sha reading code (each platform gets a buffer to the data, then passes it to this function for processing)
Parameters
Name | Description |
---|---|
Buffer | Contents of hashes.sha (probably loaded from an a section in the executable) |
BufferSize | Size of Buffer |
bDuplicateKeyMemory | If Buffer is not always loaded, pass true so that the 20 byte hashes are duplicated |