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Unreal Engine C++ API Reference > Runtime > Core > Misc > FPaths
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Paths.h |
Include | #include "Misc/Paths.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/Paths.cpp |
static bool ValidatePath
&40;
const FString & InPath,
FText &42; OutReason
&41;
Remarks
Validates that the parts that make up the path contain no invalid characters as dictated by the operating system Note that this is a different set of restrictions to those imposed by FPackageName
Parameters
Name | Description |
---|---|
InPath | path to validate |
OutReason | optional parameter to fill with the failure reason |