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Unreal Engine C++ API Reference > Runtime > Core > Misc > FPaths
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Paths.h |
Include | #include "Misc/Paths.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/Paths.cpp |
static FString MakeValidFileName
&40;
const FString & InString,
const TCHAR InReplacementChar
&41;
Remarks
Returns a string that is safe to use as a filename because all items in GetInvalidFileSystemChars() are removed