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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc > API/Runtime/Core/Misc/FPaths
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Private/Misc/Paths.cpp |
| Include | #include "Misc/Paths.cpp" |
Syntax
struct FStaticData
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCookedEditorLocalizationPathsInitialized | ||
| bool | bEditorLocalizationPathsInitialized | ||
| bool | bEngineLocalizationPathsInitialized | ||
| bool | bEngineSavedDirInitialized | ||
| bool | bGameLocalizationPathsInitialized | ||
| bool | bGameSavedDirInitialized | ||
| bool | bPropertyNameLocalizationPathsInitialized | ||
| bool | bRelativePathToRootInitialized | ||
| bool | bRestrictedFolderNamesInitialized | ||
| bool | bRestrictedSlashedFolderNamesInitialized | ||
| bool | bShaderDirInitialized | ||
| bool | bToolTipLocalizationPathsInitialized | ||
| bool | bUserDirArgInitialized | ||
| bool | bUserFolderInitialized | ||
| TArray< FString > | CookedEditorLocalizationPaths | ||
| TArray< FString > | EditorLocalizationPaths | ||
| TArray< FString > | EngineLocalizationPaths | ||
| FString | EngineSavedDir | ||
| TArray< FString > | GameLocalizationPaths | ||
| FString | GameProjectFilePath | ||
| FCriticalSection | GameProjectFilePathLock | ||
| FString | GameSavedDir | ||
| TArray< FString > | PropertyNameLocalizationPaths | ||
| FString | RelativePathToRoot | ||
| TArray< FString > | RestrictedFolderNames | ||
| TArray< FString > | RestrictedSlashedFolderNames | ||
| FString | ShaderDir | ||
| TArray< FString > | ToolTipLocalizationPaths | ||
| FString | UserDirArg | ||
| FString | UserFolder |