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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc > API/Runtime/Core/Misc/FPaths
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Private/Misc/Paths.cpp |
Include | #include "Misc/Paths.cpp" |
Syntax
struct FStaticData
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bCookedEditorLocalizationPathsInitialized | |
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bool | bEditorLocalizationPathsInitialized | |
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bool | bEngineLocalizationPathsInitialized | |
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bool | bEngineSavedDirInitialized | |
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bool | bGameLocalizationPathsInitialized | |
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bool | bGameSavedDirInitialized | |
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bool | bPropertyNameLocalizationPathsInitialized | |
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bool | bRelativePathToRootInitialized | |
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bool | bRestrictedFolderNamesInitialized | |
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bool | bRestrictedSlashedFolderNamesInitialized | |
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bool | bShaderDirInitialized | |
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bool | bToolTipLocalizationPathsInitialized | |
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bool | bUserDirArgInitialized | |
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bool | bUserFolderInitialized | |
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TArray< FString > | CookedEditorLocalizationPaths | |
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TArray< FString > | EditorLocalizationPaths | |
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TArray< FString > | EngineLocalizationPaths | |
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FString | EngineSavedDir | |
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TArray< FString > | GameLocalizationPaths | |
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FString | GameProjectFilePath | |
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FCriticalSection | GameProjectFilePathLock | |
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FString | GameSavedDir | |
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TArray< FString > | PropertyNameLocalizationPaths | |
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FString | RelativePathToRoot | |
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TArray< FString > | RestrictedFolderNames | |
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TArray< FString > | RestrictedSlashedFolderNames | |
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FString | ShaderDir | |
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TArray< FString > | ToolTipLocalizationPaths | |
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FString | UserDirArg | |
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FString | UserFolder |