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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc > API/Runtime/Core/Misc/FPaths
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Paths.h |
Include | #include "Misc/Paths.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/Paths.cpp |
static FString EngineDir&40;&41;
Remarks
Returns the base directory of the "core" engine that can be shared across several games or across games & mods. Shaders and base localization files e.g. reside in the engine directory. engine directory