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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc > API/Runtime/Core/Misc/FPaths
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/Paths.h |
Include | #include "Misc/Paths.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/Paths.cpp |
static FString CreateStandardFilename
&40;
const FString & InPath
&41;
Remarks
Make fully standard "Unreal" pathname:
- Normalizes path separators [NormalizeFilename]
- Removes extraneous separators [NormalizeDirectoryName, as well removing adjacent separators]
- Collapses internal ..'s
- Makes relative to Engine
(will ALWAYS start with ......)