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Unreal Engine C++ API Reference > Runtime > Core > Misc > FOutputDeviceFile
- FOutputDevice::Flush()
- FOutputDeviceFile::Flush()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/OutputDeviceFile.h |
Include | #include "Misc/OutputDeviceFile.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/OutputDeviceFile.cpp |
virtual void Flush&40;&41;
Remarks
Flush the write cache so the file isn't truncated in case we crash right after calling this function.