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Unreal Engine C++ API Reference > Runtime > Core > Misc > FOutputDevice
- FOutputDevice::CanBeUsedOnAnyThread()
- FOutputDeviceAnsiError::CanBeUsedOnAnyThread()
- FOutputDeviceDebug::CanBeUsedOnAnyThread()
- FOutputDeviceMemory::CanBeUsedOnAnyThread()
- FScopedCall::CanBeUsedOnAnyThread()
- FHookOutputDevice::CanBeUsedOnAnyThread()
- FOutputDeviceFile::CanBeUsedOnAnyThread()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/OutputDevice.h |
Include | #include "Misc/OutputDevice.h" |
virtual bool CanBeUsedOnAnyThread&40;&41; const
whether this output device can be used on any thread.