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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Misc/MapErrors.h |
| Include | #include "Misc/MapErrors.h" |
Syntax
struct FMapErrors
Remarks
This file contains known map errors that can be referenced by name. Documentation for these errors is assumed to lie in UDN at: Engine
Constants
| Name | Description |
|---|---|
| AbstractClass | Class { }::{ } is obsolete and must be removed (Class is abstract): NEEDS DESCRIPTION |
| ActorIsObselete | {Actor} is obsolete and must be removed!: This warning is caused when there is an instance of a actor in a level that has been marked deprecated. |
| ActorLargeShadowCaster | {Actor} : Large actor casts a shadow and will cause an extreme performance hit unless bUseBooleanEnvironmentShadowing is set to true: A large actor has been set to cast shadows - this will cause extreme performance issues and should have bUseBooleanEnvironmentShadowing set to true. |
| AudioComponentNull | Sound {Actor} : Ambient sound actor has NULL AudioComponent property - please delete!: This warning is caused when there is a Ambient sound actor with a "None" AudioComponent. |
| BrushComponentNull | {Actor} : Brush has NULL BrushComponent property - please delete!: This warning is caused when there is a Brush with a "None" ConstraintInstance component. |
| BrushZeroPolygons | BSP Brush {Brush Actor} : Brush has zero polygons - please delete!: This warning indicates that you have a brush in the level that doesn't have any polygons associated with it. |
| CameraAspectRatioIsZero | Camera Camera has AspectRatio=0 - please set this to something non-zero |
| CleanBSPMaterials | Run 'Clean BSP Materials' to clear {count} references: This warning indicates that there are material references on brush faces that aren't contributing to the BSP, and that applying the Tools->'Clean BSP Materials' operation can clean up these references. |
| CollisionEnabledNoCollisionGeom | {ActorName} has collision enabled but StaticMesh ({StaticMeshName}) has no simple or complex collision. |
| DeprecatedClass | { }::{ } is obsolete and must be removed (Class is deprecated): NEEDS DESCRIPTION |
| DuplicateLevelInfo | Level Duplicate level info: Two WorldInfos somehow exist... |
| ElementsWithZeroTriangles | {Count} element(s) with zero triangles in static mesh {StaticMesh}: TODO |
| FilenameIsTooLongForCooking | Uncategorized Filename is too long ({FilenameLength} characters) - this may interfere with cooking for consoles. |
| FixedUpDeletedLayerWeightmap | Landscape {LandscapeComponent} : Fixed up deleted layer weightmap: |
| FixedUpIncorrectLayerWeightmap | {LandscapeComponent} : Fixed up incorrect layer weightmap texture index: |
| FixedUpInvalidLandscapeMaterialInstances | {LandscapeComponent} : Fixed up invalid material instances for a landscape component when its weightmap allocations don't match the material's layer configuration : |
| FixedUpSharedLayerWeightmap | Fixed up shared weightmap texture for layer {Layer} in component {Component} (shares with {Name}): |
| FoliageMissingClusterComponent | Foliage in this map is missing {MissingCount} cluster component(s) for static mesh {MeshName}. |
| FoliageMissingStaticMesh | Foliage Foliage instances for a missing static mesh have been removed.: TODO |
| InvalidDrawscale | {Actor} has invalid DrawScale/ DrawScale3D: This warning is caused when either DrawScale, DrawScale3D X, DrawScale3D Y, or DrawScale 3D Z is equal to zero. |
| InvalidHairStrandsMaterial | Actor gas invalid hair strands material |
| InvalidTrace | {ActorName} has WorldTrace blocked. It will be considered to be world geometry |
| InvalidVirtualTextureUsage | Virtual Textures {ObjectName} is using a virtual texture ('{TextureName}') on an unsupported property ('{PropertyName}'). |
| LandscapeComponentPostLoad_Warning | Landscape ({ProxyName}) has overlapping render components at location ({X, Y}): |
| LandscapeLazyObjectPtrDeprecation_Warning | Landscape proxy {ProxyName} of {LevelName} points to a LandscapeActor that is not currently loaded. |
| LandscapeProxyFixupSharedData_Warning | Landscape proxy {Proxy} had one or more shared properties not in sync with its parent landscape actor {Parent}. |
| LevelStreamingVolume | Volume LevelStreamingVolume is not in the persistent level - please delete: This warning is caused when there is a level streaming volume that does not exist in the persistent level. |
| LightComponentNull | Lighting {Actor} : Light actor has NULL LightComponent property - please delete!: This warning is caused when there is a Light actor with a "None" LightComponent. |
| LODActorMissingActor | {LODActor} : Actor is missing. |
| LODActorMissingStaticMesh | Hierarchical LOD {LODActor} : Static mesh is missing for the built LODActor. |
| LODActorNoActorFound | {LODActor} : NoActor is assigned. We recommend to delete this actor. |
| MatchingActorGUID | Actor {Actor} has same GUID as {Actor} (Duplicate and replace the orig with the new one): Duplicate and replace the original with the new one. |
| MatchingLightGUID | Lighting {LightActor} has same light GUID as {LightActor} (Duplicate and replace the orig with the new one): Duplicate and replace the original with the new one. |
| MoreMaterialsThanReferenced | More overridden materials {Count} on static mesh component than are referenced {Count} in source mesh {StaticMesh}: TODO |
| MoreNaniteMaterialsThanReferenced | More Nanite overridden materials {Count} on static mesh component than are referenced {Count} in source mesh {StaticMesh}: TODO |
| MultipleSkyAtmospheres | |
| MultipleSkyAtmosphereTypes | |
| MultipleSkyLights | |
| NoDamageType | {Volume} causes damage, but has no damagetype defined.: This warning is caused when there is a volume that is set to cause damage but doesn't have a damage type defined. |
| NoKillZ | Map should have KillZ set.: This warning is caused when the map's KillZ in the WorldInfo properties is set to the default value. |
| NoLevelsAssociated | No levels are associated with streaming volume.: This warning is caused when there are no levels associated with a LevelStreamingVolume, making it non-functional. |
| NonCoPlanarPolys | {Actor} : Brush has non-coplanar polygons: This warning is caused when there is a brush in the level that has non-coplanar polygons. |
| ParticleSystemComponentNull | Particle System {Actor} : Emitter actor has NULL ParticleSystemComponent property - please delete!: This warning is caused when there is a Emitter actor with a "None" ParticleSystemComponent. |
| PlanarBrush | {Brush} : Brush is planar: Planar brush used - please note that this may not work well with collision. |
| PrimitiveComponentHasInvalidTranslucentShadowSetting | Component is a using CastVolumetricTranslucentShadow but this feature is disabled for the project! Turn on r.Shadow.TranslucentPerObject.ProjectEnabled in a project ini if required. |
| PSysCompErrorEmptyActorRef | PSysComp has an empty parameter actor reference at index {Index} ({Actor}): Param.Actor should not be NULL. |
| PSysCompErrorEmptyMaterialRef | PSysComp has an empty parameter material reference at index {Index} ({Actor}): Param.Material should not be NULL. |
| RebuildLighting | Maps need lighting rebuilt: This warning is caused when lighting has been invalidated by moving or modifying a light actor. |
| RebuildPaths | Navigation Paths need to be rebuilt: TODO |
| RepairedPaintedVertexColors | Actors {Actor} : Repaired painted vertex colors: Painted vertex colors were repaired on this actor. |
| SameLocation | {Actor} in same location as {Another Actor}: This warning is caused when there is a actor that is in the same exact location as another actor. |
| ShadowCasterUsingBoundsScale | Actor casts dynamic shadows and has a BoundsScale greater than 1! This will have a large performance hit: Serious performance warning... |
| SimpleCollisionButNonUniformScale | {StaticMesh} has simple collision but is being scaled non-uniformly - collision creation will fail: Simple collision cannot be used with non-uniform scale. |
| SkeletalMeshComponent | {Actor} : Skeletal mesh actor has NULL SkeletalMeshComponent property: The specified SkeletalMeshActor has a NULL SkeletalMeshComponent. |
| SkeletalMeshNull | {Actor} : Skeletal mesh actor has NULL SkeletalMesh property: The specified SkeletalMeshActor has a NULL SkeletalMesh. |
| SkelMeshActorNoPhysAsset | Skeletal Mesh {Actor} : SkeletalMeshActor has no PhysicsAsset assigned.: In order for a SkeletalMesh to have an accurate bounding box, it needs to have a PhysicsAsset assigned in its SkeletalMeshComponent. |
| SoundCueNull | Ambient sound actor's AudioComponent has a NULL SoundCue property!: This warning is caused when there is a AmbientSound actor with a NULL SoundCue property. |
| StaticComponentHasInvalidLightmapSettings | Component is a static type but has invalid lightmap settings! Indirect lighting will be black. |
| StaticMeshComponent | {Actor} : Static mesh actor has NULL StaticMeshComponent property - please delete!: This warning is caused when there is a static mesh actor with a "None" StaticMeshComponent component. |
| StaticMeshNull | Static Mesh {Static Mesh Actor} : Static mesh actor has NULL StaticMesh property: This warning is caused when there is a static mesh actor in a level with a NULL StaticMesh property. |
| StaticPhysNone | {Actor} bStatic true, but has Physics set to something other than PHYS_None!: This warning is caused when an actor has its bStatic flag set to true but its Physics is set to PHYS_None. |
| UsingExternalObject | {ObjectName} : Externally referenced |
| VertexColorsNotMatchOriginalMesh | {Actor} (LOD {Index}) has hand-painted vertex colors that no longer match the original StaticMesh {StaticMesh}: It looks like the original mesh was changed since this instance's vertex colors were painted down - this may need a refresh. |
| VolumeActorCollisionComponentNULL | {Actor} : Volume actor has NULL collision component - please delete: The specified volume actor has a NULL collision component and should probably be deleted. |
| VolumeActorZeroRadius | {Actor} : Volume actor has a collision component with 0 radius - please delete: The specified volume actor has a zero radius for its collision component and should probably be deleted. |