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Unreal Engine C++ API Reference > Runtime > Core > Misc
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/SecureHash.h |
Include | #include "Misc/SecureHash.h" |
Syntax
class FMD5
Remarks
MD5 Context. MD5 functions. !it would be cool if these were implemented as subclasses of FArchive.
void appMD5Init( FMD5Context* context ); void appMD5Update( FMD5Context* context, uint8* input, int32 inputLen ); void appMD5Final( uint8* digest, FMD5Context* context ); void appMD5Transform( uint32* state, uint8* block ); void appMD5Encode( uint8* output, uint32* input, int32 len ); void appMD5Decode( uint32* output, uint8* input, int32 len );
Constructors
Type | Name | Description | |
---|---|---|---|
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FMD5 () |
Destructors
Type | Name | Description | |
---|---|---|---|
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~FMD5 () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Final
(
uint8* digest |
MD5 finalization. |
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FString | HashAnsiString
(
const TCHAR* String |
Helper to perform the very common case of hashing an ASCII string into a hex representation. |
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FString | HashBytes
(
const uint8* input, |
Helper to perform the very common case of hashing an in-memory array of bytes into a hex representation |
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void | Update
(
const uint8* input, |
MD5 block update operation. |