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Unreal Engine C++ API Reference > Runtime > Core > Misc > FFileHelper
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/FileHelper.h |
Include | #include "Misc/FileHelper.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/FileHelper.cpp |
static bool SaveStringArrayToFile
&40;
const TArray< FString > & Lines,
const TCHAR &42; Filename,
EEncodingOptions EncodingOptions,
IFileManager &42; FileManager,
uint32 WriteFlags
&41;
Remarks
Write the FString to a file. Supports all combination of ANSI/Unicode files and platforms.