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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc
Inheritance Hierarchy
- FEmbeddedKeepAwake
- FInstallBundleManagerKeepAwake
References
| Module | Core |
| Header | /Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
| Include | #include "Misc/EmbeddedCommunication.h" |
Syntax
class FEmbeddedKeepAwake
Remarks
RAII for keep awake functionality This may seem a bit over engineered, but it needs to have move semantics so that any aggregate that includes it doesn't lose move semantics.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FEmbeddedKeepAwake
(
const FEmbeddedKeepAwake& Other |
|||
FEmbeddedKeepAwake
(
FEmbeddedKeepAwake&& Other |
|||
FEmbeddedKeepAwake
(
FName InRequester, |
Tell UE to stay awake (or allow it to sleep when nothing to do). |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| FName | GetRequester () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FEmbeddedKeepAwake & | operator=
(
const FEmbeddedKeepAwake& Other |
||
| FEmbeddedKeepAwake & | operator=
(
FEmbeddedKeepAwake&& Other |