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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/Misc > API/Runtime/Core/Misc/FEmbeddedCommunication
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Misc/EmbeddedCommunication.h |
Include | #include "Misc/EmbeddedCommunication.h" |
Source | /Engine/Source/Runtime/Core/Private/Misc/EmbeddedCommunication.cpp |
static void Init&40;&41;
Remarks
Called early in UE lifecycle - RunOnGameThread can be called before this is called